Protect the royal cattle "Catty" from rabid rats. Catty must survive until knightfall, when PitchKnight takes over the knightshift...

Entry for  for the "Stop Waiting for Godot" -Jam  https://itch.io/jam/stop-waiting-for-godot

I knew a bit of Godot already, but wanted to enter the third dimension, finally get  a grip on how to import Blender assets, and finally finish a game jam. Not really happy with it, but it's technically complete, so yay, it looks like I can finish the game jam.  

Play with WASD to move, shift to run, use the Mouse to rotate ForkKnight and control the camera, left mouse button to stab with the fork. Light looks very strange in the browser,  but that'll be a problem for another day.

Best play with full screen -> I just learned, that capturing the mouse doesn't work in HTML5 (or at least it doesn't work the way I tested it under windows) and the controls really suck, if the mouse leaves the window.

Thanks to the extended upload-time, I could add a small fix in time, that captures the mouse, if you click in the game box once the "action" starts.

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The models look very cool, that's due to the nice assets by Quaternius. Besides one thing I made for the sake of the pun (the pitchfork), all 3d models by https://quaternius.com/

"Custom attack animation" with help of  https://www.mixamo.com/  and

and

(Would have probably been easier, learning a bit more Blender, than figuring out how to customize Mixamo animation).

Nice skydome / Day-cycle via https://github.com/7leodev/TimeOfDay and
I wouldn't know how to use that without:

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Menu Music: "Bojidar Marinov"
https://opengameart.org/content/prepare-your-swords

"You Win" music by remaxim via: https://opengameart.org/content/win-music-1

"You Lost" music by MaxineRed via https://opengameart.org/content/all-lost-but-not-forever

Squeaky Rat Sounds by Iwan 'qubodup' Gabovitch http://opengameart.org/users/qubodup

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What I learned:
- We can delete, but we can't add new armature/bone animations in the animation player. Thankfully I could figure out, how to bone attache the fork to a bone and animate the weapon a bit independent of the bones. BTW, the animation player rocks, adding function calls at timestamps in the animation is quite an interesting feature.
- I need to work on my "import assets pipeline", as well as on keeping a semblance of order in the project files (my assets are all over the place).
- 3d is way harder than 2d - My game is basically just 2d and it still got quite complicated when it came to hit-detection and calculating directions...
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What I wanted to implement, but didn't work out:
- Catty being more active/nervous to make the game more dynamic.
- Interaction with Elements - Grabbing hay as "Health potions" for Catty. Patting her on the back to pacify her.
- more lively surroundings (sounds that "show" the flow of time, like belltower ringing, I've seen some grass-like effects that would have been nice to try..).

Download

Download
forkknight_win.zip 29 MB
Download
forkknight_linux.x86_64.zip 30 MB

Comments

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Nice pun !

(1 edit)

Thanks. Probably the best thing about this entry :-) 

(+1)

I found the game and its animations pretty to look at, definitely not bad for a jam game. Your suggestions / possible improvements could have been fun things to add if there was enough time / energy